Developing three-dimensional spatial embodiment in architectural design education: underwater experiences

dc.authoridOzdamar, Esen Gokce/0000-0001-7189-3633
dc.contributor.authorOzdamar, Esen Gokce
dc.date.accessioned2024-10-29T17:58:36Z
dc.date.available2024-10-29T17:58:36Z
dc.date.issued2024
dc.departmentTekirdağ Namık Kemal Üniversitesi
dc.description.abstractThree-dimensional thinking, observation, and practice have long been an important part of architectural education. Reduced awareness of corporeality and the senses can impair a student's capacity to create and develop an architectural environment holistically. Simulation programmes are an important tool to fill this gap, as they can broaden a student's perceptual framework. This article aims to understand the potential of underwater contact experiences to serve this purpose, especially underwater (UW) rugby which is one of the few sports that is three-dimensional. The article also aims to understand how simulation programmes, virtual reality, or augmented environments of UW rugby can contribute to design and architecture education by increasing student awareness. The article is grounded in the impact of this sport on the author and the author's perceptions based on personal experience as a former UW rugby player. It is argued that the simulation of UW rugby can contribute to design-related topics such as free form-finding, role-sharing and group collaboration, the development of awareness to sensorial design processes, risk- taking and action-oriented processes, designing with environmental uncertainty, and even design management, as these immersive environments provide a new agenda for future designers. Due to practical limitations, the article presents a theoretical argument as a first step toward developing a theoretical framework. Future studies with cognitive research methods and quantitative approaches in sports simulation design research will address these constraints.
dc.identifier.doi10.1080/13573322.2024.2333967
dc.identifier.issn1357-3322
dc.identifier.issn1470-1243
dc.identifier.scopus2-s2.0-85189900581
dc.identifier.scopusqualityQ1
dc.identifier.urihttps://doi.org/10.1080/13573322.2024.2333967
dc.identifier.urihttps://hdl.handle.net/20.500.11776/14410
dc.identifier.wosWOS:001196500800001
dc.identifier.wosqualityN/A
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.language.isoen
dc.publisherRoutledge Journals, Taylor & Francis Ltd
dc.relation.ispartofSport Education and Society
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.subjectUnderwater rugby
dc.subjectkinaesthetic perception
dc.subjectembodiment
dc.subjectthree-dimensional space
dc.subjectdesign process
dc.subjectarchitecture and design education
dc.subjectdesign thinking
dc.titleDeveloping three-dimensional spatial embodiment in architectural design education: underwater experiences
dc.typeArticle

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