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Development and validation of the gaming disorder scale-family form
(Slack Incorporated, 2021)
The aim of the current methodological study was to develop a psychometric measurement tool for determining internet gaming disorder (IGD) based on family members’ responses. The sample comprised 173 adolescents and their ...
The effect of undergraduate nursing students' e-Health literacy on healthy lifestyle behaviour
(SAGE Publications Ltd, 2021)
e-Health literacy has become more important in promoting healthy lifestyles in recent years. The purpose of this study was to determine the effect of undergraduate nursing students’ e-Health literacy on healthy lifestyle ...
Effect of simulation-based learning on first clinical day stress and anxiety levels of nursing students in Turkey
(Pakistan Medical Association, 2020)
Objective: To determine the effect of simulation-oriented skills training on first clinical day stress and anxiety levels in nursing students. Methods: The quasi-experimental study was conducted from April to June, 2016, ...
Relationship between parenting practices and children's screen time during the COVID-19 Pandemic in Turkey
(W.B. Saunders, 2021)
Purpose: This study investigates the relationship between parenting practices and children's screen time following the COVID-19 outbreak. Design and methods: The population of the present cross-sectional study was the ...
Predictors for Digital Game Addiction Among Turkish Adolescents A Cox's Interaction Model-Based Study
(Lippincott Williams & Wilkins, 2019)
Background: Digital game addiction among adolescents is a growing problem. The purpose of this study is to describe the predictors for this addiction in a group of Turkish adolescents using a conceptual framework. Methods: ...
Digital Game Addiction Among Adolescents and Younger Adults: A Current Overview
(Turkiye Sinir Ve Ruh Sagligi Dernegi, 2016)
The games that adolescents and young people used to play in the play grounds and on the streets have been replaced in recent years with cyber games played in front of the computer on the internet or in game arcades. This ...
Post-traumatic Growth in Cancer Patients: A Correlational Study in Turkey
(Springer, 2022)
This study aims to evaluate the factors that influence post-traumatic growth (PTG), including religious coping and resilience. This descriptive and correlational study involved 111 cancer patients, followed up at a hematology ...
Comparison of Reaction Time, Manual Dexterity, and Working Memory Levels of Adolescent Video Game Players and Non-Players
(Marmara Univ, Inst Health Sciences, 2022)
Objective: This study aims to examine differences between adolescent video game players and non-players in terms of their reaction time, manual dexterity, and working memory levels. Methods: The sample of the study, which ...