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dc.contributor.authorYalçın Irmak, Aylin
dc.contributor.authorErdoğan, Semra
dc.date.accessioned2022-05-11T14:49:13Z
dc.date.available2022-05-11T14:49:13Z
dc.date.issued2016
dc.identifier.issn1300-2163
dc.identifier.urihttps://doi.org/10.5080/u13407
dc.identifier.urihttps://hdl.handle.net/20.500.11776/10741
dc.description.abstractThe games that adolescents and young people used to play in the play grounds and on the streets have been replaced in recent years with cyber games played in front of the computer on the internet or in game arcades. This changing culture has particularly brought up the concept of digital game addiction, a condition that stems from the steadily growing passion for digital games and their excessived and uncontrolled usage among adolescents and young people. Game addiction in the psychiatry literature has been described as an impulse control disorder characterized by the symptoms such as the inability to control the time spent on game-playing, a loss of interest in other activities, continuing to play despite the adverse effects and feeling psychologically deprived when not being able to play.Although digital game addiction has not been accepted by psychiatric authorities as a psychiatric disorder yet, the increasing psychiatry referrals due to the problems accompanying this disorder, the efforts of families to seek support and solutions, the evidence that similarities with other types of addiction have been revealed by researchers, as well as the current prevalence rates are all factors that suggest the existence of important of the examination of issue. Despite the discussions about the digital game addiction, the literature on the subject is increasing. This article offers an overview of digital game-playing behavior in the light of current literature, seeking to share its findings with health care professionals.en_US
dc.language.isoturen_US
dc.publisherTurkiye Sinir Ve Ruh Sagligi Dernegien_US
dc.identifier.doi10.5080/u13407
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectVideo gamesen_US
dc.subjectComputersen_US
dc.subjectAddictive behaviorsen_US
dc.subjectAdolescenten_US
dc.subjectViolent Video Gamesen_US
dc.subjectOnline Gaming Addictionen_US
dc.subjectInternet Addictionen_US
dc.subjectGender-Differencesen_US
dc.subjectPhysical-Activityen_US
dc.subjectSchool-Studentsen_US
dc.subjectFlow Experienceen_US
dc.subjectBrain Activityen_US
dc.subjectAggressionen_US
dc.subjectPlayen_US
dc.titleDigital Game Addiction Among Adolescents and Younger Adults: A Current Overviewen_US
dc.typearticleen_US
dc.relation.ispartofTurk Psikiyatri Dergisien_US
dc.departmentYüksekokullar, Sağlık Yüksekokulu, Hemşirelik Bölümüen_US
dc.identifier.volume27en_US
dc.identifier.issue2en_US
dc.identifier.startpage128en_US
dc.identifier.endpage137en_US
dc.institutionauthorYalçın Irmak, Aylin
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.authorscopusid56708761400
dc.authorscopusid15925161700
dc.authorwosidırmak, aylin yalçın/ABA-8277-2020
dc.identifier.wosWOS:000379451400007en_US
dc.identifier.scopus2-s2.0-84976505021en_US


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