Digital Game Addiction Among Adolescents and Younger Adults: A Current Overview

dc.authorscopusid56708761400
dc.authorscopusid15925161700
dc.authorwosidırmak, aylin yalçın/ABA-8277-2020
dc.contributor.authorYalçın Irmak, Aylin
dc.contributor.authorErdoğan, Semra
dc.date.accessioned2022-05-11T14:49:13Z
dc.date.available2022-05-11T14:49:13Z
dc.date.issued2016
dc.departmentYüksekokullar, Sağlık Yüksekokulu, Hemşirelik Bölümü
dc.description.abstractThe games that adolescents and young people used to play in the play grounds and on the streets have been replaced in recent years with cyber games played in front of the computer on the internet or in game arcades. This changing culture has particularly brought up the concept of digital game addiction, a condition that stems from the steadily growing passion for digital games and their excessived and uncontrolled usage among adolescents and young people. Game addiction in the psychiatry literature has been described as an impulse control disorder characterized by the symptoms such as the inability to control the time spent on game-playing, a loss of interest in other activities, continuing to play despite the adverse effects and feeling psychologically deprived when not being able to play.Although digital game addiction has not been accepted by psychiatric authorities as a psychiatric disorder yet, the increasing psychiatry referrals due to the problems accompanying this disorder, the efforts of families to seek support and solutions, the evidence that similarities with other types of addiction have been revealed by researchers, as well as the current prevalence rates are all factors that suggest the existence of important of the examination of issue. Despite the discussions about the digital game addiction, the literature on the subject is increasing. This article offers an overview of digital game-playing behavior in the light of current literature, seeking to share its findings with health care professionals.
dc.identifier.doi10.5080/u13407
dc.identifier.endpage137
dc.identifier.issn1300-2163
dc.identifier.issue2en_US
dc.identifier.scopus2-s2.0-84976505021
dc.identifier.scopusqualityQ3
dc.identifier.startpage128
dc.identifier.urihttps://doi.org/10.5080/u13407
dc.identifier.urihttps://hdl.handle.net/20.500.11776/10741
dc.identifier.volume27
dc.identifier.wosWOS:000379451400007
dc.identifier.wosqualityQ4
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.institutionauthorYalçın Irmak, Aylin
dc.language.isotr
dc.publisherTurkiye Sinir Ve Ruh Sagligi Dernegi
dc.relation.ispartofTurk Psikiyatri Dergisi
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.subjectVideo games
dc.subjectComputers
dc.subjectAddictive behaviors
dc.subjectAdolescent
dc.subjectViolent Video Games
dc.subjectOnline Gaming Addiction
dc.subjectInternet Addiction
dc.subjectGender-Differences
dc.subjectPhysical-Activity
dc.subjectSchool-Students
dc.subjectFlow Experience
dc.subjectBrain Activity
dc.subjectAggression
dc.subjectPlay
dc.titleDigital Game Addiction Among Adolescents and Younger Adults: A Current Overview
dc.typeArticle

Dosyalar

Orijinal paket
Listeleniyor 1 - 1 / 1
Küçük Resim Yok
İsim:
10741.pdf
Boyut:
96.68 KB
Biçim:
Adobe Portable Document Format
Açıklama:
Tam Metin / Full Text